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In the article below, the topic of Games and Culture will be addressed from a broad and detailed perspective. Games and Culture is a topic of great relevance in today's society, which has sparked numerous debates and controversies in different areas. Over the last decades, Games and Culture has gained special importance and has been the subject of studies and research by experts in the field. In this article, various aspects related to Games and Culture will be explored, such as its origin, evolution, impact on society, and possible solutions or alternatives to deal with it. In addition, different approaches and points of view on Games and Culture will be analyzed, in order to offer a complete and enriching vision of this topic that is so relevant today.
Discipline | Cultural studies, media studies |
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Language | English |
Edited by | Tanya Krzywinska |
Publication details | |
History | 2006–present |
Publisher | |
Frequency | 8/year |
2.180 (2021) | |
Standard abbreviations | |
ISO 4 | Games Cult. |
Indexing | |
ISSN | 1555-4120 |
LCCN | 2005212229 |
OCLC no. | 58730582 |
Links | |
Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing.
The journal is abstracted and indexed in:
According to the Journal Citation Reports, the journal has a 2021 impact factor of 2.180.