Wiki90: 90s Style Encyclopedia on the Web
The HLSL2GLSL issue is one that has captured the attention of many as of late. With its relevance in various areas, HLSL2GLSL has managed to establish itself as a point of interest and discussion in today's society. Whether due to its impact on daily life, its influence on popular culture or its importance in technological development, HLSL2GLSL has become a constant topic of conversation. In this article, we will explore different aspects related to HLSL2GLSL, from its origin to its possible consequences in the future.
Developer(s) | various |
---|---|
Repository | |
Type | CGI tool |
License | BSD License |
HLSL2GLSL is a command line tool and a library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL).
HLSL2GLSL was originally released by ATI Technologies under a BSD License. The last release was v0.9 from 2006. HLSL2GLSL is not part of GPUOpen.
The project was forked in 2010 to fix issues and add features like OpenGL ES support. It is now used by Unity and OGRE to translate Cg/HLSL shaders into GLSL for mobile platforms.
The project has been criticized for generating low-quality, bloated code. At the XDC2014, Matt Turner pointed out that many benchmark examples in Mesa's shader-db are generated by conversion and of poor quality.