In today's world, The Game Awards 2016 has become a topic of increasing interest to a wide range of people. With its many facets and its impact on various areas of life, The Game Awards 2016 has captured the attention of many individuals, from experts in the field to those just beginning to explore its implications. Whether The Game Awards 2016 refers to a person, a topic, a date or any other element, its relevance in modern society is undeniable. In this article, we will explore in depth the various dimensions of The Game Awards 2016, analyzing its importance, its challenges and its possible implications for the future.
The Game Awards broadcast was streamed on December 1, 2016 at 5:30 pm PST across several video sharing sites, including YouTube and Twitch, as well as on the gaming services Xbox Live, PlayStation Network, and Steam. For the first time, the YouTube stream included options for virtual reality and 4K resolution. Keighley and other event organizers worked with Tencent QQ to have the show livestreamed and translated for Chinese viewers using Tencent's QQ and WeChat clients, and to participate in the Fans Choice Awards; the two services combined had potential for more than 1.5 billion additional viewers. Keighley identified that with China's ban on video games having been lifted in 2015, it has become one of the fastest growing markets for video games, and obtained the Tencent deal was "really an experiment" to see how well the awards presentation would be taken there.
With the addition of streaming to Asian audiences, the broadcast saw a total viewership of about 3.8 million, an increase of 65% from the 2015 show.
The show is infamous for its marketing tie-in with Schick razor blades. Hydrobot, a buff, humanoid robot with a razor blade head, appeared throughout the show and posed with game developer Hideo Kojima. The stunt was criticized for its commercialized nature.
Winners and nominees
The nominees for The Game Awards 2016 were announced on November 16, 2016. Candidate games must have had a commercial release date on or before November 24, 2016, in order to be eligible. On November 21, The Game Awards dropped fangamesAM2R and Pokémon Uranium from their "Best Fan Creation" nominee list. During a stream before the event, Keighley elaborated more on the situation and explained that the fangames were not legally cleared by Nintendo, who owns the rights to the intellectual property of both games, to be included on the show.
Most of the winners were announced during the awards ceremony on December 1, 2016 with the exception of the "Best Fan Creation" category. Winners are shown first in bold, and indicated with a double-dagger (‡) .